[Python] Quaternion to Euler μνΈλ³ν
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Quaternion to Euler
μ½λ μλ¨μ λ€μκ³Ό κ°μ΄ μ λ ₯ν΄μ£Όμ
import math
 
def euler_from_quaternion(x, y, z, w):
  """
  Convert a quaternion into euler angles (roll, pitch, yaw)
  roll is rotation around x in radians (counterclockwise)
  pitch is rotation around y in radians (counterclockwise)
  yaw is rotation around z in radians (counterclockwise)
  """
  t0 = +2.0 * (w * x + y * z)
  t1 = +1.0 - 2.0 * (x * x + y * y)
  roll_x = math.atan2(t0, t1)
  t2 = +2.0 * (w * y - z * x)
  t2 = +1.0 if t2 > +1.0 else t2
  t2 = -1.0 if t2 < -1.0 else t2
  pitch_y = math.asin(t2)
  t3 = +2.0 * (w * z + x * y)
  t4 = +1.0 - 2.0 * (y * y + z * z)
  yaw_z = math.atan2(t3, t4)
  return roll_x, pitch_y, yaw_z # in radians
Euler to Quaternion
μ½λ μλ¨μ λ€μκ³Ό κ°μ΄ μ λ ₯ν΄μ£Όμ
import numpy as np # Scientific computing library for Python
 
def get_quaternion_from_euler(roll, pitch, yaw):
  """
  Convert an Euler angle to a quaternion.
   
  Input
    :param roll: The roll (rotation around x-axis) angle in radians.
    :param pitch: The pitch (rotation around y-axis) angle in radians.
    :param yaw: The yaw (rotation around z-axis) angle in radians.
 
  Output
    :return qx, qy, qz, qw: The orientation in quaternion [x,y,z,w] format
  """
  qx = np.sin(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) - np.cos(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
  qy = np.cos(roll/2) * np.sin(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.cos(pitch/2) * np.sin(yaw/2)
  qz = np.cos(roll/2) * np.cos(pitch/2) * np.sin(yaw/2) - np.sin(roll/2) * np.sin(pitch/2) * np.cos(yaw/2)
  qw = np.cos(roll/2) * np.cos(pitch/2) * np.cos(yaw/2) + np.sin(roll/2) * np.sin(pitch/2) * np.sin(yaw/2)
 
  return [qx, qy, qz, qw]
λ ! 
 
      
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